I spent my jam time today working on polishing the visuals in my game. I thought it would be prudent to get a better idea of how I wanted everything to look before I started producing more levels, so I’ve been tinkering with lighting and effects and the like. I think it’s paying off! My puzzle game might not have any puzzles yet, but it’s looking a whole lot better than it did a couple days ago.
There are some small touches here that I’m pretty proud of. The brightness of the candles flickers up and down at random intervals, and the little ghost lights follow you with their eyes as you move. I’m trying hard to think of ways to make the whole thing come alive (undead?) aesthetically. I’ve been quietly updating the build I posted a couple times a day, and I’ll continue to do so.
The other entries on here are really awesome so far. I’m looking forward to seeing where they go!