New video up! A whole host of things worked on which aren’t immediately obvious (such as being able to start a new match which was a bit of a pain when it came to trying to reset everything in the scene without upsetting the physics simulation). If you press escape at any point the menu will re-open and, if either all human controlled characters have died or the match is over then clicking “Play” will start a new match. There are a few bits though which are slightly more exciting.
Firstly, the arena is now considerably larger/more open and circular as it was feeling to confined before. I created a little tool (at the start of the video) to help me generate the new arena, rather than having to manually size, rotate and position each fence piece, which may well prove useful again for another project.
Secondly, I’ve started adding in pickups. You can so far get a health pickup and a shield pickup. There are a few others I would still like to get in there, but its a start. The pickups are distributed by what I like to call the “Scarecrow of Fortune” (a scarecrow that spins randomly and deposits a random pickup).
There is also a fairly cool shader I’ve put together to represent the shield (second part of the video, and in the gameplay afterwards).
Lastly, the control scheme has changed again a bit after more playtesting (by myself and a couple of other hapless volunteers). Not drastically, but I find it much more enjoyable now. There is also a laser sight of sorts. I tried an arc representing the exact trajectory of your bullet but it removed to much of the challenge and the feeling of being awesome when you managed to line up a shot properly yourself.
The next thing I need to do is to get the AI to strafe a bit more whilst in combat, attempt to get to the pickups first (particularly if they are struggling at the time) and to have some simple pathfinding.
Fairly happy with how this has turned out so far but there are so many things I want to add/change but I know I don’t have time for. Unfortunately, I’ll have to call it quits at the end of Thursday as I have family commitments for Friday and the weekend.
@Mr_McGregor Looking good. I’ve had so much fun developing so far that I will be sad to reach the end but I still get to look forward to the fun of playing everyone else’s excellent looking entries!