Bitgem Game Jam #10


#1

Game Jam #10 kicks off today!


Theme:

Create an endless runner!

trex-game

The aim of this game jam is to create a scrolling endless runner. A successful entry must have a playable character, an endless scrolling level with obstacles and a score.

This is a fairly simple task so the basic gameplay should not take too long to put together. The focus here lies on innovation and polish. What can you come up with to make your endless runner unique? How can you spice it up a little and how much “juice” can you squeeze into it?

You can build this game in 3d or in 2d… or you can use a combination of both. It’s entirely up to you. For this jam, we give you access to our Kyoshi sprite character for the duration of the jam. Just enter “gamejam10” on checkout for a 100% discount.


Competition details/rules:

  • 1 entry per developer/team
  • You may use other assets you own/license (including non Bitgem assets).
  • Post your Work In Progress on this thread
  • Entry must be playable in a browser.
  • Entries close 18th of June 2018.

Prizes

Winners will be chosen by @matt and @jason

  • :trophy:1st $150 BitGem store credit
  • 2nd $100 BitGem store credit
  • 3rd $50 BitGem store credit
  • All other valid entries will receive $15 BitGem store credit

Don’t forget to share your WIP with us on twitter @bitgem3d and in this thread.

Happy coding everyone!!! :video_game:



#2

Just need some clarification.

When you say 3d, do you mean models and environment only, or perspective too? Does it have to be a side-scrolling level?

I’ll include a character without 1st person perspective, but the movement of going up within a cube is the concept.


#3

Hmmm… it is meant to be a side on scroller but… ok I’ll adjust the rules to make them a little more loose so you can go ahead with your concept!


#4

So here is my initial game concept. The title is undecided, but the setting is in space and will feature multiple camera angles.


#5

@JBednez looks like you’re way beyond the competition… Still, how about rounding off the corners of the box a little? :slight_smile:


#6

So I’ve created a pool manager for game efficiency. And added some obstacles and the platforms are endless. I’m working on different platform angles, but for now, everything is on a straight path. It really depends on how much time I have to spare.

I’m also trying to figure out how to create a dev log for the game on itch.io.