I am using the cemetery environment assets in UE4, but some of the assets are showing ugly black edges (circled in red in image). Others are showing up correctly (circled in blue in image). When I build lighting, the UE4 editor outputs the following errors for the affected assets:
“Object has overlapping UVs”
“Lightmap UV are overlapping by 1.3%. Please adjust content - enable Error Coloring to visualize.”
Has anyone tried using these assets in UE4 and encountered the same issue? If so, any advice on how to fix it would be appreciated.