Continuing the discussion from Bitgem Game Jam #8:
I’m developing my game for the old Web Player.
Since I’d like it to be played in 16:9 I’m forcing the playable window to 640x360.
Of course it can be also played in full screen, with some unwanted stretching.
I’m doing this to save on performance, I’m also not sure if I should enable or not shadowcasting.
It should run flawlessly on recent mid range PCs but I’m unsure on what to do.
Should I extend the gaming window a bit to the next available 16:9 resolution to be playable in browser? (eg 960x540) or a value in between?
Should I force maximum detail or not? (soft particles, shadows, etc,)
Also, how much complete should be the game? I chose to develop a platform but of course the time isn’t enough to provide like 32 levels with boss battles.
Is one huge level ok? I’m using the Ghouls’n’Ghosts theme, 1 hit->death, no checkpoints on purpose. So the playtime should be enough (pretty hardcore difficulty).
Should we put a link up here?
Entries close 3rd April 2016 Greenwich time? Does the deadline include or exclude April 3rd? (Can we continue to work on the game on April 3rd or should we submit a link before 00:00 April 3rd?
For how much time should we host the game? Do we still mantain all the rights and intellectual property of the posted entries?
Thanks for your time.