I’ve downloaded the excellent Zombie Commoner model, and I’m really loving it :).
I’m just having a small issue and I’m not sure if it can be fixed or is something I need to deal with.
I’m using the unity_scale_common_all_in_one.fbx file to load the animations inside my engine. The idle and walk loop animations look great, but the run one (frames 768 to 791 according to the attached TXT) seems to have a missing frame at the end, because there is a sudden jump. It’s easily visible using FBX Review or some other tool. Sadly, I don’t have Maya so I can’t check if the sources have the same problem or not.
Is it possible to have this fixed, or is this something I need to fix myself? As I said, other loop animations look perfect, so I was surprised by this
Anyway, thanks and keep up the good work!!