Huge thanks for completing the animations for Demon Fatty and Grunt.
However I’m experiencing problems when importing the animations.
This is due to the conflict of different bone naming system.
For example, the Demon Grunt Mesh FBX “demon_grunt.fbx” has following bones:
But the animation files, such as “grutn_walk.fbx” have different bone names:
Because of different names used for mesh + animations I can’t use them in my own game engine.
All other assets from your shop work great, except the recently added Fatty+Grunt have this problem. I’ve worked around the Fatty, because it had MB maya file included with mesh+all animations. So I’ve just reexported that to FBX. But I’m stuck with the Grunt.