Well… we reactivated the forums! So I wrote a bunch of things. Including this.
Made a little progress on the SC City Set today. Specifically… started a couple of cardboard box base shapes. They are going to be for decorating backstreets. Will have to make a few different formats and sizes… perhaps some broken and bent ones… some flat ones too? It’s easy to go overboard with these things.
Updated the Generic Skeleton - Smashy Craft Series today and added a unity package. The update was way overdue.
One of the major things holding us back in the past has been character animations. The Maya HumanIK skeleton and rig has tempted me into trying to key animations with it before and it has been a frustrating experience because it seemed to not be possible with animation keyframes getting lost all over the place. Since I updated to MayaLT 2018 the other day I decided to have another look at it… especially since other people seem to be able to use HIK to key animations!! At first glance it seems to work alright! will attempt a simple walk cycle to test further. Maybe I can finally switch back to it.