Matt's Work In Progress Blog


#121


Awesome work, as always, very well modeled!


#122

@Xrobot Hey that’s awesome!!! :smiley: How did… you do that?


#123

Hi Matt, thank you, I used 3ds max and a Japanese cel shader called Pencil+ (https://www.psoft.co.jp/en/product/pencil/3dsmax/) which is also responsible for a 1px aliased line render. However at this point the lines do have double pixels (diagonals) so I used a blending mode (soft light) to make it less obvious. I then used PixContour (https://wunkolo.itch.io/pixcontour) to render only the very outline of the character in Adobe After Effects.


#124

Very cool. And I like the new outfit design! :slight_smile:


#125

Yeah, it was not at all inspired by Morrigan :sweat_smile:


#126

Made a little more progress today on the next cube world block. It’s a dirt block! Here is where I’m at so far.

Next is exporting and unity package preparation.


#127

And the SC dirt block is live!


#128

I added another Cube world block to our library today. This one is for decorating the skies!


#129

Diversity is our strength…

Made this little NPC character to play around with for anyone who wants to download it. (it’s free)


#130

Police officer Hunter has joined the smashy craft series!


#131

I added a new cube world level building block to the site today. Lava… :slight_smile:


#132

Snon Jow is joining the ranks of the Smashy Craft army of heroes.