Hi Matt, thank you, I used 3ds max and a Japanese cel shader called Pencil+ (https://www.psoft.co.jp/en/product/pencil/3dsmax/) which is also responsible for a 1px aliased line render. However at this point the lines do have double pixels (diagonals) so I used a blending mode (soft light) to make it less obvious. I then used PixContour (https://wunkolo.itch.io/pixcontour) to render only the very outline of the character in Adobe After Effects.
Very cool. And I like the new outfit design!
Yeah, it was not at all inspired by Morrigan
Made a little more progress today on the next cube world block. It’s a dirt block! Here is where I’m at so far.
Next is exporting and unity package preparation.
And the SC dirt block is live!