Hi Matt, thank you, I used 3ds max and a Japanese cel shader called Pencil+ (https://www.psoft.co.jp/en/product/pencil/3dsmax/) which is also responsible for a 1px aliased line render. However at this point the lines do have double pixels (diagonals) so I used a blending mode (soft light) to make it less obvious. I then used PixContour (https://wunkolo.itch.io/pixcontour) to render only the very outline of the character in Adobe After Effects.
Very cool. And I like the new outfit design!
Yeah, it was not at all inspired by Morrigan
Made a little more progress today on the next cube world block. It’s a dirt block! Here is where I’m at so far.
Next is exporting and unity package preparation.
And the SC dirt block is live!
Diversity is our strength…
Made this little NPC character to play around with for anyone who wants to download it. (it’s free)
FINALLY we have a new 2d level chip set. It’s a rat infested sewer dungeon! You can check it out in a little more detail on the store site.
Finished a rock formation set for Smashy Craft Series today. It comes with 1 large, 2 medium and 1 small formation and all the individual pieces both with and without snow cover.
They will be part of a larger themed pack that is coming up soon.
Oh awesome! Thanks! Did you make that cell/ toon shader?
Yeah, it’s giving me like an old school vibe, like saturn/psx era. Maybe it’s just me!