Unity Animator Issues


I recently purchased the Skeleton package and found that the animations work using the animation component in legacy mode, but when I try to use them in the animator component with a blend controller in generic mode the animations don’t work, they just got to the first frame of the animation and freeze there. Is there a work around? I tried re-exporting from Maya but with no luck there either, maybe I did that incorrectly. Any suggestions? I’m a pretty big novice when it comes to Unity so any help would be greatly appreciated.



Hi @Stylyn could you send us a support ticket to support@bitgem3d.com with a few screenshots or video of the issue and we’ll see if we can work out the issue.